Roles:
UX
Must-have skills:
Figma
Considering candidates from:
Europe and Finland
Europe and Finland
Work arrangement: Onsite or remote
Industry: Musicians
Language: English
Level: Senior
Required experience: 5+ years
Relocation: Not paid
Visa support: Not provided
Size: 51 - 200 employees
Company
Neural DSP is an audio engineering company on a mission to design the next generation of both audio software and hardware products in order to empower musicians’ creativity to expand alongside technology.
Description
Right now they are looking for a Senior Product Designer to help them build the user interfaces for Quad Cortex and its applications (web, mobile, and desktop) and ultimately improve the consistency and elevate the quality of their products. You’ll be at the forefront of their efforts and be directly responsible for decisions that form the product. You’ll use your full range of skills from product design, interaction design, and visual design to build magical experiences.
Tasks:
Tasks:
- Work closely with the engineering, product, and marketing teams to find elegant and practical solutions to design challenges.
- Define and design example interaction patterns through documentation and prototypes.
- Produce polished interfaces and meaningful interactions.
- Create a range of deliverables, from high-fidelity UI and icons to written processes and documentation.
- Collaborate with project leaders to identify and resolve problems.
- Assist with collecting and categorizing interface patterns.
- Contribute new ideas to help evolve the capabilities of the products.
- Design mockups, user flows, and high-fidelity solutions.
- Effectively document and hand off design files to engineers.
Must-have:
- 5+ years of relevant work experience with a track record of shipping phenomenal designs.
- Experience in designing audio plugins
- Experience designing for multiple platforms (iOS, Android, Mobile web, Desktop, etc.)
- Experience with modern design tools such as Figma, Webflow, InVision, Sketch, Framer
- Ability to distill complicated problems into simple and elegant solutions.
- Ability to solve problems in unusual and innovative ways
- An understanding of what makes an experience good or bad is critical. You can think through user problems, find reasonable solutions, mock them up in detail, and work with engineers to build them.
- Deep understanding of composition, balance, symmetry, and white space.
- Understanding of the technical limitations and liberties behind your decisions and having enough chops to communicate your ideas to engineers.
- A solid and up-to-date understanding of best practices, developments, and trends.
Nice-to-have:
- The ability to play the guitar or bass is a big plus
- An interest in a culture built around music, musicians, and musicianship
Benefits and conditions:
- Trial period: 6 months
-
(for those who are in Finland):
- private healthcare
- snacks and drinks in the office
Interview process:
- Intro call with Toughbyte
- Interview with a Product Designer
- Interview with an HR
- Interview with a Founder