Roles:
Gaming
Must-have skills:
C++Unreal
Considering candidates from:
Europe, Austria, Azerbaijan, Croatia, Czech Republic, Egypt, Georgia, Hungary, Israel, Poland, Romania, Serbia, Slovakia, Slovenia and Turkey
Europe, Austria, Azerbaijan, Croatia, Czech Republic, Egypt, Georgia, Hungary, Israel, Poland, Romania, Serbia, Slovakia, Slovenia and Turkey
Work arrangement: Onsite or remote
Industry: Computer Games
Language: English
Level: Middle
Required experience: 2+ years
Relocation: Paid
Visa support: Provided
Size: 11 - 50 employees
Company
Snowcastle Games is an independent game developer devoted to making great games with a focus on charming art direction, unique mechanics and memorable characters. The company is passionate about building both exceptional games and a great place to work. As a privately-owned studio, Snowcastle is proud to build games for its own Earthlock IP and believes that to build great games, you need to build a great team.
Description
Now the company is looking for a Graphics Developer. You'll work on Earthlock 2, a 3D survival RPG set in the Earthlock universe. The game is a single and multiplayer co-op experience and is in development for PC and next-generation consoles
Tasks:
- Collaborate with other departments to imagine and develop solutions that improve the graphics in the game
- Develop shaders in Unreal Engine 5
- Optimize graphics in the game to meet target specs and performance
- Take ownership and continue improving existing graphics tools and solutions
- Keep code documentation up-to-date and accurate to facilitate knowledge transfer and collaboration
- Assist junior programmers and artists with technical issues and problem-solving graphics challenges in the game
Must-have:
- At least 1 year of experience working with Unreal Engine
- Proficiency in C++ programming and shader programming
- Good understanding of the rendering pipeline
- Basic 3D modeling and uv mapping skills
- Good knowledge of technical workings and constraints of consoles and PCs
- Self-motivated and proactive attitude with a desire to learn and grow
Nice-to-have:
- Experience working as a graphics artist, or with graphics tools like Photoshop, Maya, Substance or similar.
- Experience developing tools for artists and/or designers
Benefits and conditions:
- Trial period: 6 months
- Flexible working hours and remote work option
- 37.5 hour work week
- 5 week paid yearly vacation
- Pension plan
- Central office location with a cafe/bar on the ground floor
- Social events such as “Game of the Month Club”, Quizzes, and Online Hangouts
- Professional development and growth in both experience and responsibility
Interview process:
- Intro call with Toughbyte
- Interview with the lead (technical one)
- Meeting with all the leads
- Meeting with the CEO