Remote Lead Animator

Remote
Considering candidates from:
Worldwide
Work arrangement: Remote
Industry: Computer Games
Language: English
Level: Lead
Required experience: 6+ years
Size: 501 - 1000 employees
Logo of Magic Media

Remote Lead Animator

Remote
Magic Media is an international tech group powered by building creativity and protecting innovation. They are home to an expansive group of professionals and industry-leading experts across all avenues from interactive entertainment, software, application and game development to cybersecurity, VFX, art and animation.
They are currently seeking a Lead Animator to help the team on their next adventure. The ideal candidate enjoys putting their skills and knowledge to use in a variety of styles. Your broader experience in game development and the animation pipeline will help you work collaboratively with designers, concept artists, technical artists, and 3D artists to create an immersive and epic experience.

Tasks:
  • Lead and mentor a team of artists, ensuring that each has clear, concrete tasks, goals, and regular constructive feedback
  • Utilize Maya to produce keyframe and/or motion capture animation that will be used as a quality benchmark for a team of animators
  • Partner closely with producers in helping delegate tasks, plan estimates, and arrange meetings as needed to ensure individuals’ workloads are manageable and the team’s deliverables can be completed on schedule
  • Work with clients in upholding their artistic vision and ensuring outgoing work is technically sound and meets technical standards
  • Partner with Tech Art and Engineering throughout development to ensure assets are functionally sound and optimized for engine/platform constraints
  • Help continues to expand the capabilities of the Animation team through training, team building, refinements of processes and techniques, and candidate recruiting and hiring
  • Explore opportunities to technically innovate, streamline tools and processes, and champion best practices for the team
  • Engage in technical and aesthetic problem-solving efforts through to completion
  • Be proactive about elevating your team’s concerns to the larger team and making sure that your discipline is well-represented
  • Help work with recruiting exceptionally talented artists onto a team and helping them to learn and grow through mentorship and coaching
Must-have:
  • An accomplished animator with 6+ years of experience within the game industry, with 2+ years of experience as a Lead Animator
  • Proficiency with MotionBuilder, Maya, or other 3D software packages
  • Knowledge of game engines (Unreal, Unity) and production management tools
  • A proven understanding of body mechanics and physicality for creature and animal movement
  • An understanding of rigs and typical rigging set-ups, animation pipelines and transferring data between tools
  • Aesthetic sense and in-depth understanding of movement in space
  • Deep technical knowledge of modern animation pipelines, workflows, and techniques for video game development
  • A demonstrable commitment to creative collaboration within a team and with other departments
  • Passion for video games with knowledge of different game genres across all platforms
  • Passionate about mentoring others to further develop their artistic and technical skill sets and are excited about managing, leading, and continuing to grow a world-class character art team
  • Professional working English proficiency
Benefits:
  • Ongoing training and professional self-improvement opportunities
  • Permanently remote position
  • Be part of an international Group with offices worldwide
  • Career growth and development
  • Flexible working hours
Interview process:
  1. Intro call with Toughbyte
  2. A culture-fit interview 
  3. A skill assessment call