Remote Art and Design Lead

Mobile Gaming Apps company
Remote
2 day average response time from company
Photo of Nadezhda Polyakova
Recruiter
Nadezhda Polyakova
Roles:
Gaming
Must-have skills:
Unity
Considering candidates from:
Europe, Armenia, Georgia, Israel, Turkey, Ukraine and United Kingdom
Work arrangement: Remote
Industry: Mobile Gaming Apps
Language: English
Level: Lead
Required experience: 5+ years
Size: 11 - 50 employees

Remote Art and Design Lead

Mobile Gaming Apps company
Remote
2 day average response time from company
Our client is a GameDev startup based in Zürich, Switzerland. The startup is in stealth mode founded by film director from the Universal Pictures, Hollywood and game dev veterans. They are building an exciting narrative mobile game that pushes the boundaries of what has been done.
An Art Lead will play a crucial role in shaping the visual direction and quality of the company's games. Reporting to the Game Producer and Game Director, the Art Lead will lead a talented team of artists, ensuring that the games meet the highest aesthetic and technical standards. The mission will be to work hands-on across all visual deliverables—including art assets, UI, VFX, and animation—while also managing and mentoring the art team. The Art Lead will collaborate closely with Design, Engineering, and Production to create visually stunning and immersive gaming experiences that enhance the overall gameplay. 

Tasks:
  • Collaborate hands-on with the Game Director and Game Producer to support and evolve the creative direction for the games
  • Define and drive the artistic vision across all products, actively contributing to the creation of new games, prototypes, and in-depth designs for titles slated for scale-up
  • Lead and personally contribute to the creation and delivery of all art assets, including 2D and 3D visuals, VFX, UI/UX, Animation, and more
  • Maintain a consistent visual style, ensuring all assets are cohesive and meet the company's high-quality standards
  • Work closely with game design and engineering teams to understand and communicate gameplay mechanics through visuals
  • Anticipate project challenges, propose solutions, and set high-level goals for the team. Optimize art content for performance across various platforms while balancing visual quality
  • Mentor, manage, and work alongside the Art team, sharing best practices and contributing directly to art deliverables
  • Stay current with the latest trends and techniques in game art and visual effects, applying this knowledge to improve our offerings
Must-have:
  • A game-maker mentality, with a holistic view of how art supports game design and impacts the player experience
  • At least 3 years of experience as an Art Lead, with a proven track record of shipping new IPs from concept to launch
  • Art direction experience
  • Hands-on expertise in creating and delivering art assets, UI, VFX, and animation across all visual aspects of game development
  • The ability to conceptualize, articulate, and realize an artistic vision that enhances the gaming experience and has broad appeal
  • Extensive experience with industry-standard art tools and software to meet all visual needs
  • Proven experience leading and managing a team of artists and designers, fostering a collaborative and high-performance environment
  • Excellent communication skills in English, with the ability to convey artistic concepts and provide clear feedback
  • Strong problem-solving skills, balancing creative vision with technical constraints and deadlines to deliver high-quality assets
  • Flexibility and adaptability in responding to change and managing uncertainty 
  • A natural curiosity and eagerness to learn, staying up-to-date with the latest trends in game art and visual effects 
  • A commitment to creating an inclusive, collaborative work environment that values diverse perspectives and fosters a culture of respect and teamwork
  • Location within 2h CET timezone
Nice-to-have:
  • 2D Art focus
  • Experience in F2P mobile games
Benefits and conditions:
  • Trial period
  • Equity incentives 
  • Fully remote, work from anywhere 
  • Quarterly team off-sites across Europe
Interview process:
  1. Intro call with Toughbyte
  2. Call with the Head of Product
  3. Call with the Founder
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