Considering candidates from:
Worldwide
Worldwide
Work arrangement: Remote
Language: English
Workload: Full-time
Level: Senior
Required experience: 4+ years
Remote Contractor Senior Level Designer
Remote
Contractor role
Please note that the project described below is a contractor role where work is usually done on an hourly basis. The duration of the project is also fixed. In order to work as a contractor, you typically need to have an individual entrepreneurship, limited liability company or invoice via a co-operative using a service for light entrepreneurship.When you accept the project, we will sign a time and materials based subcontracting agreement between Toughbyte and your legal entity before you start work. We provide all the necessary help with arranging interviews and negotiations between you and the client, and will also going be the ones to send the invoices for your work.
Company
Magic Media is an international tech group powered by building creativity and protecting innovation. They are home to an expansive group of professionals and industry-leading experts across all avenues from interactive entertainment, software, application and game development to cybersecurity, VFX, art and animation.
Description
They are currently seeking a Senior Level Designer who can perform at a wide variety of game genres, platforms and target audiences and who is able to execute the project’s vision through great level design.
The person should be capable of working on multiple projects and cooperating with Producers, Customers, and other Stakeholders -internal and external- in a fast-paced international environment.
This position is a short-term engagement for several months with a full-time arrangement.
Tasks:
The person should be capable of working on multiple projects and cooperating with Producers, Customers, and other Stakeholders -internal and external- in a fast-paced international environment.
This position is a short-term engagement for several months with a full-time arrangement.
Tasks:
- Create detailed documentation of the levels designed for the team and the client
- Create level blockouts that fit with game mechanics
- Design visual themes and look for game areas
- Design, build and balance the levels and maps
- Evaluation and iteration of map flows to ensure the best possible gameplay experience
- Optimizing and decorating maps together with the art type to achieve a visually compelling look besides a highly engaging experience
- Eye for art composition, architectural concepts, and an ability to create evocative shapes
- Design the levels together with the developers to ensure a good framerate in the game
- Creation of in-game cinematics using the engine tools
- Coach teammates in level design tasks
- Communicate and cooperate with Customers and other Stakeholders
- Work in collaboration with the creative direction, design and art department
- Participate in different Design Department activities to collaborate and coordinate with fellow game designers
Must-have:
- Bachelor’s degree in related field or equivalent experience
- Extensive experience working on 1st person shooter games.
- Professional experience in level design: 4+ years
- Knowledge of Game Theory and Game Design
- Knowledge of the tools used for Level Design
- Strong problem-solving ability and technical know-how
- Experience creating levels for multiplayer shooters, indoors or outdoors, puzzles, adventure games, first person, top-down
- Experience working with Art and Programming departments
- Experience working on games from pre-production to release and LiveOps
- Shipped multiple game titles as Game Level Designer
- Passion for video games and software quality
- Must be proactive, enthusiastic, flexible, capable of working autonomously and energetic
- Fluent English and good communication skills
- Basic understanding of planning and monitoring tools (Jira, Asana, etc)
- Experience with Git / Sourcetree
Nice-to-have:
- Experience in other fields of game design, such as systems design, game economy, game narrative
- Experience working with Unity and Unreal game engines
- Basic scripting skills to adjust features created by developers
- Basic knowledge in 3D software like Maya/3DStudio Max
- Experience developing for PC and console platforms
Benefits:
- Permanently remote position
- An opportunity to hone and improve your skills by applying them to a diverse variety of engaging projects.
- Be part of an international Group with offices worldwide
- Career growth and development
- Working closely with a team of like-minded people in a fast-paced, multicultural environment
- Ongoing training and professional self-improvement opportunities
- Flexible working hours
- An inclusive culture and open communication
Interview process:
- Intro call with Toughbyte
- A culture-fit interview
- A general interview