Remote Shader Artist

Remote
Roles:
Gaming
Must-have skills:
C++PhotoshopUnreal
Considering candidates from:
Europe, Middle East, Armenia, Azerbaijan, Cambodia, China, Cyprus, Georgia, Japan, Jordan, Kazakhstan, Kyrgyzstan, Lebanon, Malaysia, Myanmar, Nepal, Philippines, Singapore, South Korea, Sri Lanka, Taiwan, Tajikistan, Thailand, Turkey, Viet Nam and Yemen
Work arrangement: Remote
Industry: Financial Services
Language: English
Level: Middle or senior
Required experience: 3+ years
Size: 51 - 200 employees
Logo of Seedify

Remote Shader Artist

Remote
Seedify is a leading Web3 project incubator and launchpad, specializing in innovative technologies like DeFi, AI, Big Data, NFTs and Web3 Gaming. They empower creators with funding, community development, marketing, and a robust partnership network, facilitating the launch of top projects within and beyond our community.
As a shader artist, you will deploy your excellent understanding of Unreal and other artist software (Substance Painter, Designer, Zbrush, etc) to create and optimize shaders for assets and landscapes for Seedworld.

Tasks:
  • Work closely with the Art Department team to develop shaders for assets and landscapes as part of the vital look development phase and ensure that it matches the artistic style of Seedworld (Shader and procedural textures development will be based on reference artwork, paint overs and look development target imagery under the Art Director supervision)
  • Help create quality shaders for human characters as well as fantasy that match the Art Director’s expectations
  • Apply knowledge of shader optimization for memory and frame rate budgets
  • Work with Art Directors, Technical Artists and Developers to understand technical requirements and ensure the pipeline is as efficient as possible
  • Research new shader development techniques and apply them to production
  • Create custom nodes or functions required by the research and development
  • Participate in technical and artistic discussions and problem-solving
  • Summarize own work and documentation to make internal and outsourcing communication better for the full team

Must have:
  • 3+ years of shader development experience in the gaming industry with at least one AAA game shipped on PC or console in the last 5 years
  • 3+ years of experience using Maya, Photoshop, Z-Brush, Mudbox or similar
  • 3+ years of shader development for Unreal, on all its shading tools (Node, Blueprint, HLSL)
  • Development experience (C++ programming)

Desirable:
  • Strong experience with developing and compiling shaders within Unreal
  • Good visual and technical understanding of shading, texturing and look development
  • Good artistic eye to complement the technical knowledge and ease collaboration with the Art Director
  • Experience with complex and specific shaders (Water, SSS, Foliage, etc.)
  • Experience with OpenGL GLSL/HLSL
  • Strong experience of lighting both from a technical and artistic perspective within Unreal
  • Strong knowledge of all the 3D requirements before shader (UV, Texture Layout) and common texturing pipelines
  • Fast, organized, understands production values, deadlines and priorities, collaborative and able to handle feedback
  • Strong organizational, and communication skills and a fluent level in English
 
Nice-to-have: 
  • Experience with developing shaders in ShaderFX for Maya essential
  • Knowledge of scripting (Python, Mel, C++ scripting, Blueprint) useful
  • Experience with FX shaders

Benefits and conditions:
  • Trial period: 3 months
  • Flexible working hours and location
Interview process:
  1. Intro call with Toughbyte
  2. Technical call with the Lead Environment Artist
  3. Test assignment
  4. Call with the Art Director