Senior Remote 3D Stylized Environment Artist

Remote
Roles:
Gaming
Must-have skills:
Unreal
Considering candidates from:
Europe, Middle East, Armenia, Azerbaijan, Cambodia, China, Cyprus, Georgia, Japan, Jordan, Kazakhstan, Lebanon, Malaysia, Myanmar, Nepal, Philippines, Singapore, South Korea, Sri Lanka, Taiwan, Tajikistan, Thailand, Turkey, Viet Nam and Yemen
Work arrangement: Remote
Industry: Financial Services
Language: English
Level: Senior
Required experience: 5+ years
Size: 51 - 200 employees
Logo of Seedify

Senior Remote 3D Stylized Environment Artist

Remote
Seedify is a leading Web3 project incubator and launchpad, specializing in innovative technologies like DeFi, AI, Big Data, NFTs and Web3 Gaming. They empower creators with funding, community development, marketing, and a robust partnership network, facilitating the launch of top projects within and beyond our community.
You will work on one of the biggest AAA metaverse titles ever - Seedworld, to create stunning and beautiful environments and props based on visually appealing and well-crafted concept pieces.

Tasks:
  • Create stylized models for environments, structures, lighting studies, and other props for large, playable maps, using Maya and ZBrush.
  • Use your expertise in modeling to ensure the production meets the highest standards of quality, performance, and polish
  • Attend reviews, take feedback
  • Function as part of a fast-paced close-knit team: Collaborate with artists and engineers to achieve a unified vision
Must have:
  • 5+ years of professional experience as an Environment Artist in the gaming and/or VF/film industry
  • Experience with Unreal
  • Ability to quickly iterate on an idea, as well as take an asset to a final optimized state
  • Great ability to design both interior and exterior environments, from furnished occupiable spaces to grand vistas
  • Great knowledge of Substance Painter, Maya and ZBrush is required
  • Great verbal and written communication skills in English
Benefits and conditions:
  • Trial period: 3 months
  • Flexible working hours and location
Interview process:
  1. Intro call with Toughbyte
  2. Technical call with the Lead Environment Artist
  3. Test assignment
  4. Call with the Art Director