Remote JavaScript Game Developer

Remote or Stockholm, Sweden
Roles:
Gaming
Must-have skills:
JavaScriptTypeScript
Nice-to-have skills:
JenkinsWebGLNode.jsJava
Considering candidates from:
Europe and Ukraine
Work arrangement: Onsite or remote
Industry: Gambling Facilities and Casinos
Language: English
Level: Middle or senior
Required experience: 3+ years
Relocation: Paid
Visa support: Provided
Size: 11 - 50 employees
Logo of Fantasma Games

Remote JavaScript Game Developer

Remote or Stockholm, Sweden
Founded in 2016, Fantasma Games is a Swedish gaming company based in Stockholm that focuses on innovative casino games for mobile platforms. They believe that the timing is excellent to innovate the casino games industry with deeper gaming experiences. Testing new grounds with VR and combining three-dimensional virtual worlds with traditional casino games is their mission.
Now the team is looking creative and resourceful JavaScript Game Developer who truly cares about the games they are creating together

Tasks:
  • Make amazing games, from wacky ideas all the way to finished products
  • Game development using JavaScript/Typescript + Pixi.JS
  • Maintenance of existing games
  • Contributing to framework
Must-have:
  • 3+ years of prior experience in software development as an employee or contractor
  • Strong experience with JavaScript/TypeScript + Pixi.js
  • Understanding Spine and pixi-spine library
  • Strong knowledge of OOP, SOLID principles and Clean Code principles
  • Experience working in gaming 
  • Experience in structured software development
  • Good level of written and spoken English
Nice-to-have:
  • Experience with Jenkins, Maven, NodeJS, GIT, SASS, and Webpack
  • Knowledge in TDD and automated testing techniques
  • Skill in shaders and WebGL
  • Interest in slots in general 
  • Experience as a Java full-stack developer
  • Linguistic skills beyond Swedish and English
Benefits and conditions:
  • Trial period: 3 months
  • Fully remote setup
  • Relocation option possible on a case by case basis 
  • 25 working days vacation per year
  • Flexible working hours
Interview process:
  1. Intro call with Toughbyte
  2. A short talk with the lead developer (1 hour)
  3. Test assignment (2 hours)
  4. Additional tech interview if needed