Roles:
3D Graphics
Must-have skills:
Unity
Considering candidates from:
Europe
Europe
Work arrangement: Onsite
Industry: Computer Games
Language: English
Level: Middle or senior
Required experience: 2+ years
Relocation: Paid
Visa support: Provided
Size: 51 - 200 employees
Company
Ringtail Interactive is the parent company of businesses within the games industry. Their aim is to create a combination of companies with strong synergies, complementing and supporting each other in growth.
Ringtail Technology is in the midst of developing a high-quality platform that has the possibility to change the way small and medium sized studios create games. Their point is to level the playing field between the possibilities of AAA studios and all the way down to indie game developers.
Ringtail Technology is in the midst of developing a high-quality platform that has the possibility to change the way small and medium sized studios create games. Their point is to level the playing field between the possibilities of AAA studios and all the way down to indie game developers.
Description
Tasks:
- Working closely with the Art Director and building up the 3D works of characters, environments, and props
- Modeling, texturing, rigging
- Working on animation, lighting, and rendering
Must-have:
- Experience with providing 3D works in a full cycle
- Knowledge of the entire 3D pipeline but have modeling as the strongest talent
- Experience with stylized 3D works (Casual & Mid core) rather than realistic art
- You are a pro at making characters, environments, and props with mobile-level optimization
- Full understanding of mobile-focused 3D game pipeline
- Expert level of 3D software like Blender or MODO. Using Blender as major software will be a big plus
- Expert level in using Substance Painter or 3D Coat for texturing
- Expert level in using Unity3D for implementation, optimization, animation, and lighting
Nice-to-have:
- Minimum 7 years of mobile game experience with multiple different projects
- Willing to learn new skills, and adopt new software quick
- Good artistic eyes and imagination to make 3D models come alive based on limited references
- Start-up game development studio experience
Benefits and conditions:
- Trial period: 4 months
- Fully-remote working arrangement (based in Sweden; office presence only necessary for team-agreed meetings and company gatherings but fully functional if working from the office is preferred)
- Relocation package: flight tickets for you (and your family) when you travel to Sweden, help in finding an apartment, assistance with visa application, opening a bank account, and settling down
- Team and social activities: Friday fika, planning the next team-building offsite, or trying out new games together
- Full participation in a continued options program
- Insurance and Pension package
- 25 days of fully-paid vacation per year
- Business mobile phone plan
- Home office equipment and setup
Interview process:
- Intro call with Toughbyte
- 30 minutes call with the Art Director
- Test assignment (2 weeks' deadline)
- 1-hour culture fit interview (with 2 members of the team)
- Reference stage
- 1-hour CEO interview