Roles:
Gaming
Must-have skills:
Game Physics
Considering candidates from:
Worldwide
Worldwide
Work arrangement: Onsite or remote
Industry: Computer Games
Language: English
Level: Senior or lead
Required experience: 5+ years
Relocation: Paid
Visa support: Provided
Size: 51 - 200 employees
Company
Ringtail Interactive is the parent company of businesses within the games industry. Their aim is to create a combination of companies with strong synergies, complementing and supporting each other in growth.
Ringtail Technology is in the midst of developing a high-quality platform that has the possibility to change the way small and medium sized studios create games. Their point is to level the playing field between the possibilities of AAA studios and all the way down to indie game developers.
Ringtail Technology is in the midst of developing a high-quality platform that has the possibility to change the way small and medium sized studios create games. Their point is to level the playing field between the possibilities of AAA studios and all the way down to indie game developers.
Description
Tasks:
- Taking responsibility for projects and driving technical initiatives to ensure their successful completion
- Aligning technical work to the overall design and vision of our product
- Supporting in the development and maintenance of the physics simulation framework
- Collaborating with game design teams, department leads and other programmers to implement the physics subsystem
- Being proactive in the suggestion of improvements to the product
Must-have:
- Strong motivation to work with physics in games and game tools
- Strong math skills (linear algebra, trigonometry, matrix/quaternion math); skills and the ability to code and architect gameplay mechanics and tools
- Understanding of rigid body/Newtonian physics simulation in games
- Experience with existing physics engines (Havok, PhysX, Bullet)
- Practical experience with physics programming and extensive understanding of the math behind it
Nice-to-have:
- Understanding of game engines, pipelines, and processes
- Shipped games with heavy reliance on physics
- Experience with multiplayer games
Benefits and conditions:
- Trial period: 6 months
- Insurance and Pension
- Vacation 25 days
- Flexible Working Hours
- Sharing Success
- Home Office Set-Up
- Social Events
- Phone Plan/Company Phone
Interview process:
- Intro call with Toughbyte
- Intro call with Hiring Manager (1 hour)
- Technical interview (1 hour)
- Culture fit interview